
Project Enigma
Senior Narrative Designer for a sci-fi horror survival game for a new studio.
Served as a volunteer Senior Narrative Designer and Transmedia Architect for
Project Enigma, working directly alongside the Narrative Director to
architect a deeply character-driven, emotionally grounded sci-fi
survival-horror experience.
Contributions focused on expanding the lore, worldbuilding, and
narrative systems of the game, ensuring that the story actively supported
high player agency, viable non-lethal problem-solving, and reactive
ecological consequences.
Mapped out foundational lore, character arcs, and the overarching narrative strategy.
Researched and outlined in-game corporations, shipwrights and deep space logistics aligned to the game narrative.
Theo Priestley – Transmedia Architect, Narrative Designer and Game Writer
Transmedia Architect and Worldbuilder. Video game narrative designer and game writer.