Project Enigma

Project Enigma

Senior Narrative Designer for a sci-fi horror survival game for a new studio.

Served as a volunteer Senior Narrative Designer and Transmedia Architect for
Project Enigma, working directly alongside the Narrative Director to
architect a deeply character-driven, emotionally grounded sci-fi
survival-horror experience.

Contributions focused on expanding the lore, worldbuilding, and
narrative systems of the game, ensuring that the story actively supported
high player agency, viable non-lethal problem-solving, and reactive
ecological consequences.

Mapped out foundational lore, character arcs, and the overarching narrative strategy.

Researched and outlined in-game corporations, shipwrights and deep space logistics aligned to the game narrative.

Theo Priestley – Transmedia Architect, Narrative Designer and Game Writer

Transmedia Architect and Worldbuilder. Video game narrative designer and game writer.