
Video Games
Imagining incredible worlds and experiences
From narrative design and environmental storytelling for single-player video games to worldbuilding and writing galaxy-spanning tales with intrigue and mystery across massive multiplayer online universes, I have the experience to craft engaging stories that leave their mark with players long after the controller has been set down.
From writing character bios, engaging NPC dialogue, tie-in media, quests and community events, to lore bibles and internal wikis – the aim is to not only achieve narrative integrity and thematic consistency that continually draws the players into the world but keeps them immersed in it and wanting more.
Theo Priestley – Transmedia Architect, Narrative Designer and Game Writer
Transmedia Architect and Worldbuilder. Video game narrative designer and game writer.



